A great feature of REALbasic 2006r1 was the introduction of a many new
integer data types. You can now use signed and unsigned integers of
varying degrees of precision. This opens up a new realm of algorithms
that can be implemented easily in REALbasic.
The Mersenne twister algorithm is commonly used as a fast pseudo-random
number generator for things like simulations and games.
I've ported this algorithm into REALbasic, and am making the code
available for everyone to use, free of charge.
You can find the project at:
<http://www.aaronballman.com/programming/REALbasic/Rand.php>
Enjoy!
~Aaron
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