realbasic-games
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Re: Coalesced Updates?

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Coalesced Updates?
From: Michael Diehr <md03 at xochi dot com>
Date: Fri, 20 Jan 2006 16:51:27 -0800
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <B024FE11-7D04-4046-AC92-195BB255CBA5 at xochi dot com> <a062007a5bff6cf3aebf5 at [10 dot 0 dot 1 dot 13]>
On Jan 20, 2006, at 9:33 AM, Joseph J. Strout wrote:

At 8:28 AM -0800 1/20/06, Michael Diehr wrote:

Interesting tech note about how 10.4 handles screen refreshes differently. One wonders, how does REALbasic handle this?

It doesn't sound to me as though REALbasic needs to "handle" this at all -- it is an automatic function of the OS.

Best,
- Joe


Right, but the article gives guidance on the good and bad practices, and I'm wondering if there are any tips that users should be aware of, since RB doesn't handle everything for us.

I've designed some nice pretty user interfaces using RB that look great under OS X, but look god awful under XP because of the lack of double-buffering, so it's a concern.

My reading of the technote suggests that, under 10.4.4, the window backing store buffer may not always flush to the screen when we expect it to (or ask it to?).

Anyone out there have any realbasic programs that do a lot of window updating, and care to comment on whether the performance or CPU usage has changed with 10.4.4?
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