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Re: Coalesced Updates?

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Coalesced Updates?
From: Seth Willits <seth at freaksw dot com>
Date: Fri, 27 Jan 2006 22:24:09 -0800
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <B024FE11-7D04-4046-AC92-195BB255CBA5 at xochi dot com> <a062007a5bff6cf3aebf5 at [10 dot 0 dot 1 dot 13]> <7EAF2A69-E1F9-41E1-8A02-4FB27FF03287 at xochi dot com> <9E7FD155-3C20-4123-933B-2BB560292514 at freaksw dot com> <938EF290-CA89-4E41-B283-C9FD19B26291 at xochi dot com>
On Jan 27, 2006, at 9:47 PM, Michael Diehr wrote:

On Jan 20, 2006, at 8:02 PM, Seth Willits wrote:

I've designed some nice pretty user interfaces using RB that look great under OS X, but look god awful under XP because of the lack of double-buffering, so it's a concern.

The lack of double-buffering on Windows is a concern for your Mac OS X app? I don't follow that.

Like many of us, I design in Mac OS X first, then test later on Windows. I find that the built-in double-buffering of OSX hides lots of the ugly refresh issues that only become apparent when you run under Windows.

But what does this have to do with coalesced updates?



Seth Willits
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Freak Software - http://www.freaksw.com/
ResExcellence - http://www.resexcellence.com/realbasic/
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