| To: | REALbasic Games <realbasic-games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: Tearing in trimesh morphs |
| From: | "Joseph J. Strout" <joe at strout dot net> |
| Date: | Thu, 9 Feb 2006 15:43:47 -0700 |
| Delivered-to: | realbasic-games at lists dot realsoftware dot com |
| References: | <AD2720A3-FE2D-43AB-A346-B11C9EAF0B19 at mindspring dot com> <a0620073bc0115bf6e836 at [10 dot 0 dot 1 dot 13]> <54BCAB39-0C49-4F20-A9A6-86D3613F9238 at mindspring dot com> |
At 1:58 PM -0800 2/9/06, Jeff Quan wrote: Erm, unless I'm mistaken, the boss at the end doesn't morph via trimesh modification. It does it by carefully keeping track of each leg joint's position and orientation for both upper and lower leg models. Oops, you're right, the legs are separate models. I'd forgotten that. Hmm... we didn't use any morphing at all in that game? The normalizing doesn't help. I'll work up something for you. OK, I'll look into it as soon as I can. Best, - Joe -- Joseph J. Strout joe at strout dot net _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
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