realbasic-games
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Re: Tearing in trimesh morphs

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Tearing in trimesh morphs
From: Frank Condello <developer at chaoticbox dot com>
Date: Thu, 9 Feb 2006 19:32:01 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <AD2720A3-FE2D-43AB-A346-B11C9EAF0B19 at mindspring dot com> <a0620073bc0115bf6e836 at [10 dot 0 dot 1 dot 13]> <CB9FFBC4-8741-461E-B76C-D8BE4980D5E8 at chaoticbox dot com> <a0620073fc011766b1b83 at [10 dot 0 dot 1 dot 13]>
On 9-Feb-06, at 5:48 PM, Joseph J. Strout wrote:

You don't think it would be caused by the simple normal interpolation Jeff is trying to do?

Sure why not! @Jeff: Maybe post some code so we can have a look-see...

Frank.
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