| To: | REALbasic Games <realbasic-games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: Tearing in trimesh morphs |
| From: | Frank Condello <developer at chaoticbox dot com> |
| Date: | Thu, 9 Feb 2006 19:32:01 -0500 |
| Delivered-to: | realbasic-games at lists dot realsoftware dot com |
| References: | <AD2720A3-FE2D-43AB-A346-B11C9EAF0B19 at mindspring dot com> <a0620073bc0115bf6e836 at [10 dot 0 dot 1 dot 13]> <CB9FFBC4-8741-461E-B76C-D8BE4980D5E8 at chaoticbox dot com> <a0620073fc011766b1b83 at [10 dot 0 dot 1 dot 13]> |
On 9-Feb-06, at 5:48 PM, Joseph J. Strout wrote: You don't think it would be caused by the simple normal interpolation Jeff is trying to do? Sure why not! @Jeff: Maybe post some code so we can have a look-see... Frank. ––––––––––––––––––––––––––––––––– Open Source RB Goodies and Shareware <http://developer.chaoticbox.com/> <http://www.chaoticbox.com/> ––––––––––––––––––––––––––––––––– _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
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