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RE: Project idea: computer versions of Steve Jackson games

To: "'REALbasic Games'" <realbasic-games at lists dot realsoftware dot com>
Subject: RE: Project idea: computer versions of Steve Jackson games
From: "Lynn Fredricks" <lfredricks at proactive-intl dot com>
Date: Mon, 13 Feb 2006 17:47:29 -0800
Delivered-to: realbasic-games at lists dot realsoftware dot com
Thread-index: AcYw8usHC/jbo9e8SuKfQvePKuL8CwAFKimw
> So I surfed over to sjgames.com to see whether they have any 
> computer versions of their games, or seem likely to be open 
> to such development.  I found this in their FAQ: 
> <http://www.sjgames.com/general/faq.html#19>
> 
> In short: no, they don't have computer versions of most of 
> their games, but yes, they are interested in it.

Before investing a lot of work into creating a rules engine, I recommend you
do some research and prepare a proposal. Many of these game companies view
their rules as strategic IP (just like a movie studio or comic book company
does) -- or may be more interested in licensing you content rather than
actual rules. For example, A-Sharp's Duane Dunham developed King of Dragon
Pass (using metropolis unfortunately) which was based on Glorantha but not
on the base system of rules.

Ive done IP licensing and it's a different type of tangle than the simple
icon and "look and feel" sorts of issues we are normally used to.

Best regards,

Lynn Fredricks
President
Proactive International, LLC

- Because it is about who you know.(tm)
http://www.proactive-intl.com



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