At 5:47 PM -0800 2/13/06, Lynn Fredricks wrote:
Before investing a lot of work into creating a rules engine, I recommend you
do some research and prepare a proposal. Many of these game companies view
their rules as strategic IP (just like a movie studio or comic book company
does) -- or may be more interested in licensing you content rather than
actual rules.
The rules certainly are strategic IP. But my reading of their FAQ
(which granted, is very interpretive) is that if you come along as an
independent developer with a proposal, they're going to pat you on
the head and show you the door, just like any big company would. But
if you come along with a working demo that looks great, they may give
you a serious shot.
They also point out that it's perfectly legal for you to make a
derived work for your own private use, as long as you don't
distribute it (even for free). So you can legally work up the
prototype, as long as you show it only to them. But of course if
they say no, then you have to scrap it or turn it into something with
no relationship to their games.
Best,
- Joe
--
Joseph J. Strout
joe at strout dot net
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