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Re: Triangle colors

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Triangle colors
From: Mike Woodworth <mike at divergentmedia dot com>
Date: Fri, 24 Feb 2006 12:41:08 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <2bf2283438d9f2d89cf636ac7fbc3477 at pyramiddesign dot us> <a0620078ac021049f2852 at [10 dot 0 dot 1 dot 13]> <10ff588041a7f3c766174310a581155f at pyramiddesign dot us>


On Feb 22, 2006, at 10:15 AM, Joseph Nastasi wrote:

The thing that seems odd (and maybe is not) is that there are only two levels of gray (no texture) and they alternate triangles.

A screen shot: http://www.pyramiddesign.us/aok/images/ex.pdf

I understand the overall change in color because of shading. I just don't get why it also has the alternating shades on the triangle.

i had problems with this, doing just about the same thing - generating 3d maps from depth info... turns out it has to do with the order you define the 3 points of each triangle... you are doing one clock-wise and the other counter-clockwise... switch one and it'll look as smooth as a baby's bottom :)

mike
--
Mike Woodworth
mike at divergentmedia dot com


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