On Feb 24, 2006, at 12:41 PM, Mike Woodworth wrote:
i had problems with this, doing just about the same thing - generating
3d maps from depth info... turns out it has to do with the order you
define the 3 points of each triangle... you are doing one clock-wise
and the other counter-clockwise... switch one and it'll look as smooth
as a baby's bottom :)
Bingo! That's what happened. Thanks, Mike
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