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Re: Looking for 3D engine testers (again!)

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Looking for 3D engine testers (again!)
From: Kevin Windham <kevo at gatorgraphics dot com>
Date: Mon, 27 Feb 2006 15:53:39 -0600
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <20060227180029 dot 0C1EC112FA7E at lists dot realsoftware dot com> <BA8B8C9A-B542-4EB7-BDA1-19E952DDDD97 at ohanagames dot com> <5E9D9385-D07C-4EC9-8F5E-9C8C06BE2768 at chaoticbox dot com>
I would really like to write a game in RB that looks as good as your demo and runs as fast too. However, I don't think I would be interested in paying a lot for the privilege. I took a look at Unity the other day, and it looks pretty good. However, what I want to do with my game I could see needing some more low level control and a better understanding of the engine itself. This leads me down the road of doing my own or using open source. Neither of those options sound great. I'd much prefer to spend some reasonable amount of money, meaning not more than I spend on RB, to get a decent engine with source that I had access to if needed.

Kevin

On Feb 27, 2006, at 3:41 PM, Frank Condello wrote:

OK...

Interested: 1
Not Interested: Everyone else ;)

I may have jumped the gun a bit on the model format as I'd need to beef up the import/export tools before releasing anything. I actually released the read/write code in 2004 and got zero feedback (and it was 95% the same code I'm using today). I got the feeling back then that people just didn't want to deal with this stuff without a nice importer/exporter app to go along with it, and that may take a while. The current tools are rudimentary, and don't even support animation yet (though the format itself does).

The math library is fairly ubiquitous (vector, quaternion, angle- axis classes etc.) but the curve/waveform classes that drive the shader animations might be useful. I could get that packaged up next weekend if the "Interested" count goes up by then.

Frank.
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