I would really like to write a game in RB that looks as good as your
demo and runs as fast too. However, I don't think I would be
interested in paying a lot for the privilege. I took a look at Unity
the other day, and it looks pretty good. However, what I want to do
with my game I could see needing some more low level control and a
better understanding of the engine itself. This leads me down the
road of doing my own or using open source. Neither of those options
sound great. I'd much prefer to spend some reasonable amount of
money, meaning not more than I spend on RB, to get a decent engine
with source that I had access to if needed.
Kevin
On Feb 27, 2006, at 3:41 PM, Frank Condello wrote:
OK...
Interested: 1
Not Interested: Everyone else ;)
I may have jumped the gun a bit on the model format as I'd need to
beef up the import/export tools before releasing anything. I
actually released the read/write code in 2004 and got zero feedback
(and it was 95% the same code I'm using today). I got the feeling
back then that people just didn't want to deal with this stuff
without a nice importer/exporter app to go along with it, and that
may take a while. The current tools are rudimentary, and don't even
support animation yet (though the format itself does).
The math library is fairly ubiquitous (vector, quaternion, angle-
axis classes etc.) but the curve/waveform classes that drive the
shader animations might be useful. I could get that packaged up
next weekend if the "Interested" count goes up by then.
Frank.
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