I'm interested in it.
On Feb 27, 2006, at 1:41 PM, Frank Condello wrote:
OK...
Interested: 1
Not Interested: Everyone else ;)
I may have jumped the gun a bit on the model format as I'd need to
beef up the import/export tools before releasing anything. I
actually released the read/write code in 2004 and got zero feedback
(and it was 95% the same code I'm using today). I got the feeling
back then that people just didn't want to deal with this stuff
without a nice importer/exporter app to go along with it, and that
may take a while. The current tools are rudimentary, and don't even
support animation yet (though the format itself does).
The math library is fairly ubiquitous (vector, quaternion, angle-
axis classes etc.) but the curve/waveform classes that drive the
shader animations might be useful. I could get that packaged up
next weekend if the "Interested" count goes up by then.
Frank.
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On 27-Feb-06, at 2:29 PM, Sam Rowlands wrote:
Frank,
Where do I sign up to show my interest?
On Feb 27, 2006, at 6:00 PM, realbasic-games-
request at lists dot realsoftware dot com wrote:
For the foreseeable future this will remain in the box, though it
=20
does use a lot of the open source stuff already available on my =20
website. If there's enough interest I will make an effort to
clean up =20=
and release the model format and math libraries as standalone
modules =20=
but the rest of the engine is a tad more complicated. The lack of
a =20
proper "friend" scope in RB means a lot of the internals are
exposed =20
and I'm not comfortable releasing it as-is (even encrypted). I
can =20
envision a time when it'll be ready for mass consumption, perhaps
=20
driven entirely by external scripts, but that won't happen til
after =20
I release one or two games of my own.
I will entertain full source code licensing deals once it's out
of =20
beta, but it won't come cheap...
Mahalo & Aloha,
Sam Rowlands
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