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Re: Looking for 3D engine testers (again!)

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Looking for 3D engine testers (again!)
From: Frank Condello <developer at chaoticbox dot com>
Date: Mon, 27 Feb 2006 19:41:24 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <20060227180029 dot 0C1EC112FA7E at lists dot realsoftware dot com> <BA8B8C9A-B542-4EB7-BDA1-19E952DDDD97 at ohanagames dot com> <5E9D9385-D07C-4EC9-8F5E-9C8C06BE2768 at chaoticbox dot com> <D381A978-E51B-47E9-8619-068D3C83619A at gatorgraphics dot com>
On 27-Feb-06, at 4:53 PM, Kevin Windham wrote:

I would really like to write a game in RB that looks as good as your demo and runs as fast too. However, I don't think I would be interested in paying a lot for the privilege. I took a look at Unity the other day, and it looks pretty good. However, what I want to do with my game I could see needing some more low level control and a better understanding of the engine itself.

I won't hesitate to say that Unity is far more advanced than anything I've got going on here, but your reasoning is similar to mine.

This leads me down the road of doing my own or using open source. Neither of those options sound great.

There are some nice open source engines out there, but Mac OS X support is mostly lacking or incomplete. Ogre is probably the best I've come across recently, especially since William Thimbleby started working on a proper OS X implementation: <http://will.thimbleby.net/ ogre/>. Of course that pretty much means your stuck with C++, whereas writing your own gives you the freedom to use whatever ya like - e.g. RB!

I'd much prefer to spend some reasonable amount of money, meaning not more than I spend on RB, to get a decent engine with source that I had access to if needed.

Early on I considered packaging this up for developers at a reasonable price but I can't imaging making enough money to justify the work involved - documentation alone could take a month. If my shareware game endeavours fail miserably I'll consider switching to a tools/middleware strategy, but if the response meets my (modest) expectations then this engine will remain proprietary. As I said previously I will consider source code licensing deals once this is stable/proven but definitely not at mass market pricing.

Frank.
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Open Source RB Goodies and Shareware
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