On 27-Feb-06, at 4:53 PM, Kevin Windham wrote:
I would really like to write a game in RB that looks as good as
your demo and runs as fast too. However, I don't think I would be
interested in paying a lot for the privilege. I took a look at
Unity the other day, and it looks pretty good. However, what I want
to do with my game I could see needing some more low level control
and a better understanding of the engine itself.
I won't hesitate to say that Unity is far more advanced than anything
I've got going on here, but your reasoning is similar to mine.
This leads me down the road of doing my own or using open source.
Neither of those options sound great.
There are some nice open source engines out there, but Mac OS X
support is mostly lacking or incomplete. Ogre is probably the best
I've come across recently, especially since William Thimbleby started
working on a proper OS X implementation: <http://will.thimbleby.net/
ogre/>. Of course that pretty much means your stuck with C++, whereas
writing your own gives you the freedom to use whatever ya like - e.g.
RB!
I'd much prefer to spend some reasonable amount of money, meaning
not more than I spend on RB, to get a decent engine with source
that I had access to if needed.
Early on I considered packaging this up for developers at a
reasonable price but I can't imaging making enough money to justify
the work involved - documentation alone could take a month. If my
shareware game endeavours fail miserably I'll consider switching to a
tools/middleware strategy, but if the response meets my (modest)
expectations then this engine will remain proprietary. As I said
previously I will consider source code licensing deals once this is
stable/proven but definitely not at mass market pricing.
Frank.
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