On 27-Feb-06, at 8:33 PM, Kevin Windham wrote:
On Feb 27, 2006, at 6:51 PM, Lo Saeteurn wrote:
How about doing royalties? That way nobody loses. I personally
don't mine paying for this as long as it is under $1,000.
That sounds like a good option to me. I wouldn't mind doing a
percentage agreement of some kind. I think if you set the sales up
through eSellerate and made it an affiliate thing then they could
even handle all of the money stuff to make sure it's fair.
Personally I don't like royalties but even then it would have to be
in addition to a lump sum or a guaranteed minimum. Potential income
isn't income ;)
I'd love to answer all your questions but this point I really can't
put a value on this. Give me a month to flesh it out and do some more
research - I'm sure I'll discover some inadequacies once I really get
into creating an actual game, and although it's always nice to know
people are willing to throw money at ya I'm not comfortable accepting
payments for new tech without trying it out for myself first!
Frank.
–––––––––––––––––––––––––––––––––
Open Source RB Goodies and Shareware
<http://developer.chaoticbox.com/>
<http://www.chaoticbox.com/>
–––––––––––––––––––––––––––––––––
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>
Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>
|