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Re: Looking for 3D engine testers (again!)

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Looking for 3D engine testers (again!)
From: Frank Condello <developer at chaoticbox dot com>
Date: Tue, 28 Feb 2006 13:20:56 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <266844FD-6217-413D-9C0C-36C688AD8E80 at chaoticbox dot com> <AFEC771B-300F-4C7C-9926-435B39339E4A at ikotame dot net>
On 28-Feb-06, at 10:21 AM, dazz wrote:

but with french keayboard can't activate fps or console stuff.

Yes unfortunately I haven't had time to add support for anything but Roman keys, but you can rebind those commands to any Roman or other common key (like an F key). The settings are saved in: "~/Library/ Application Support/Oxide 3D Engine/data/settings/user.cfg". That's just a UTF8 text file, so just about any OS X text editor should do - Find the line:

  bind "`" "con_toggle"

And change it to something like:

  bind "F1" "con_toggle"

Or just add that extra F1 binding anywhere in the file. The stats key is defined in a couple of "alias" commands right at the bottom (a_statson/off) just change the "\" to some other key name.

I do want to support foreign keyboards (well within reason, the bitmap fonts currently only support the first 255 characters of the UTF8 set) but I'm not sure I can do this reliably on my own. The key handling is based on my opensource Async Key Events project: <http:// developer.chaoticbox.com/#asynckeyevents> so if some enterprising users were to add foreign key definitions to that (wink, wink) the contribution would ripple through to other projects.

Frank.
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