realbasic-games
[Top] [All Lists]

Re: Game engine test

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Game engine test
From: Lo Saeteurn <realbasic at miensoftware dot com>
Date: Fri, 24 Mar 2006 19:57:36 -0800
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <20060317180027 dot 96F56117533D at lists dot realsoftware dot com> <4424B89C dot 2010408 at optusnet dot com dot au>
:-(

One reason for the slow down are the animations. It has to go through 20-50k+ points and interpolate the vertex positions and vertex normals, but it really only does this for models that are in view-- maybe processed frames may help. When compiled with RB 5.5, performance just about doubles (sometimes even triples). I'm still not sure why this is so.

In the final game, there will be options to set model details down so this should help a bit on lower-end machines, since it improves rendering frames and lowers the amount of vertices to animate. I'll continue to see how I can optimize the engine.

Thanks for your help. It looks like it is consistently slow for these lower-end machines. I was hoping the minimum requirement for this game be no more than 1Ghz.

On Mar 24, 2006, at 7:27 PM, Martin Dillon wrote:


I just want to see how fast (or slow) my game engine (built from Renegades engine) runs on different machines.
Hi Lo,

The game looks good but is too slow on my iMac G4 800 MHz, Mac OS 10.3
FPS 3 to 7
Process FPS 24
Render FPS 30
Optimise FPS 55

Martin
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>


_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>

Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>


<Prev in Thread] Current Thread [Next in Thread>