:-(
One reason for the slow down are the animations. It has to go through
20-50k+ points and interpolate the vertex positions and vertex
normals, but it really only does this for models that are in view--
maybe processed frames may help. When compiled with RB 5.5,
performance just about doubles (sometimes even triples). I'm still
not sure why this is so.
In the final game, there will be options to set model details down so
this should help a bit on lower-end machines, since it improves
rendering frames and lowers the amount of vertices to animate. I'll
continue to see how I can optimize the engine.
Thanks for your help. It looks like it is consistently slow for these
lower-end machines. I was hoping the minimum requirement for this
game be no more than 1Ghz.
On Mar 24, 2006, at 7:27 PM, Martin Dillon wrote:
I just want to see how fast (or slow) my game engine (built from
Renegades engine) runs on different machines.
Hi Lo,
The game looks good but is too slow on my iMac G4 800 MHz, Mac OS 10.3
FPS 3 to 7
Process FPS 24
Render FPS 30
Optimise FPS 55
Martin
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>
Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>
Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>
|