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Re: Game engine test

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Game engine test
From: Lo Saeteurn <realbasic at miensoftware dot com>
Date: Sat, 25 Mar 2006 07:47:48 -0800
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <20060317180027 dot 96F56117533D at lists dot realsoftware dot com> <4424B89C dot 2010408 at optusnet dot com dot au> <8268A93C-A492-41B9-A867-091978805AC2 at miensoftware dot com> <12B1852E-DE58-4871-A997-E7D44E40CBF4 at mindspring dot com>
Now, I remember why I didn't use the RB trimesh class. There was one huge drawback. There's no way to add a trimesh back into an object3D because trimeshes don't have handles.

I need to be able to convert a standard object3D to a mesh3D and then back into an object3D so I can manipulate the meshes directly. It needs to be object3D because I need to be able to switch the shape for the level of detail--can't do this with Trimesh (or Element3D).

Yowza, that's a lot of points. How are you going about interpolating vertex normals? I asked a question about interpolation on this list a while back and Joe talked me out of interpolating normals and letting RB do it -- you might want to try it and see if you gain any speed back.
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