On 25-Mar-06, at 5:26 PM, Mike Woodworth wrote:
On Mar 25, 2006, at 5:06 PM, Frank Condello wrote:
...
VecAdd, VecSub, and VecMult (vec*scalar) methods would be enough
to be useful, but more exotic combinations (VecAddMult) and Matrix
methods (VecMultMat4x4) plus Double precision versions (VecAddD)
would help flesh it out ;)
...
well, i've done exactly this for mac osx.
Awesome! Payware? Freeware? Open source?
does anyone have a simple test doing this the old scalar way that
they can send me? i'll shoe horn my vdsp classes in, and we can
get some quantifiable numbers. prefereably some simple example
where we can compare fps between the two methods. (i'm not up
enough on rb3d to do this, otherwise i might take a crack at it,
but i'd love to show you guys what i've been doing with veclib).
Lo's animation builder may be a good test app, but I can't seem to
find a link anywhere (I'm sure he'll chime in later).
Frank.
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