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Re: Game engine test

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Game engine test
From: Mike Woodworth <mike at divergentmedia dot com>
Date: Sat, 25 Mar 2006 17:57:42 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <20060317180027 dot 96F56117533D at lists dot realsoftware dot com> <4424B89C dot 2010408 at optusnet dot com dot au> <8268A93C-A492-41B9-A867-091978805AC2 at miensoftware dot com> <12B1852E-DE58-4871-A997-E7D44E40CBF4 at mindspring dot com> <BF4347D4-DEA4-4533-87BE-BEB12B106D91 at miensoftware dot com> <5FA27ACF-802D-4210-80DA-7E31FF0AAF60 at chaoticbox dot com> <F6EC35A8-63A1-4315-817F-B434D976A1BF at divergentmedia dot com> <CD676989-0D92-418F-87FA-9FDEF3FA2197 at chaoticbox dot com> <0FDC0C8A-9C1B-4A06-B0AE-439A9238E702 at divergentmedia dot com> <C2341D88-2A3F-4AAC-B856-85DD57872624 at chaoticbox dot com> <6AEFB6AE-7DBB-4D7A-88A1-E1CE82A7301F at divergentmedia dot com> <143FB87A-75C0-48F9-BEF8-CF70D6B47D4F at chaoticbox dot com> <A4B0A4A5-5B1D-4590-9897-9BA100246363 at divergentmedia dot com> <ACC11895-8913-4871-985D-7A33FFE5A082 at chaoticbox dot com>

On Mar 25, 2006, at 5:49 PM, Frank Condello wrote:

On 25-Mar-06, at 5:26 PM, Mike Woodworth wrote:

On Mar 25, 2006, at 5:06 PM, Frank Condello wrote:
...
VecAdd, VecSub, and VecMult (vec*scalar) methods would be enough to be useful, but more exotic combinations (VecAddMult) and Matrix methods (VecMultMat4x4) plus Double precision versions (VecAddD) would help flesh it out ;)
...

well, i've done exactly this for mac osx.

Awesome! Payware? Freeware? Open source?

as industrious a capitalist as i am... even i cant justify charging for single line declares that wrap apple's hard work :) besides, showing up those people who bitch about how slow RB is compared to C will be payment enough.


does anyone have a simple test doing this the old scalar way that they can send me? i'll shoe horn my vdsp classes in, and we can get some quantifiable numbers. prefereably some simple example where we can compare fps between the two methods. (i'm not up enough on rb3d to do this, otherwise i might take a crack at it, but i'd love to show you guys what i've been doing with veclib).

Lo's animation builder may be a good test app, but I can't seem to find a link anywhere (I'm sure he'll chime in later).

Frank.

great. lemme know Lo, and if you can point me to the methods that are doing this, that'll make the switch even easier. I was actually talkign to asher @ RW about how some judicious miss use of vectorized vImage calls might speed this kinda stuff up leaps and bounds. and there's nothing i love more than staring at shark profiles (i wish that was sarcastic, but alas i am that geeky)

mike
--
Mike Woodworth
mike at divergentmedia dot com


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