On Mar 25, 2006, at 6:37 PM, Mike Woodworth wrote:
lo,
it looks like you've tried hard to optimize this already... lots of
loop unraveling. I'll give it a try - probably out drinking
tonight, but will look at it tomorrow.
ps: do you have any sample animations that are more complex? i'm
already getting 900fps on the morph of this... i'd like to start
with something a bit slower - easier to find bottlenecks.
mike
well.... i'm found some problems with my classes assumptions which is
goign to force me to change the way i do some stuff, but not to keep
you all waiting - the entire calcualtion could be replaced with one
function call vDSP has a method for linear interpolation between two
vectors.
to give you guys an idea what you can expect - on the runcycle morphe
fps went from 900ish to 11,000fps :)
i love veclib
mike
--
Mike Woodworth
mike at divergentmedia dot com
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