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Re: Game engine test

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Game engine test
From: Mike Woodworth <mike at divergentmedia dot com>
Date: Sat, 25 Mar 2006 19:32:39 -0500
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <20060317180027 dot 96F56117533D at lists dot realsoftware dot com> <4424B89C dot 2010408 at optusnet dot com dot au> <8268A93C-A492-41B9-A867-091978805AC2 at miensoftware dot com> <12B1852E-DE58-4871-A997-E7D44E40CBF4 at mindspring dot com> <BF4347D4-DEA4-4533-87BE-BEB12B106D91 at miensoftware dot com> <5FA27ACF-802D-4210-80DA-7E31FF0AAF60 at chaoticbox dot com> <F6EC35A8-63A1-4315-817F-B434D976A1BF at divergentmedia dot com> <CD676989-0D92-418F-87FA-9FDEF3FA2197 at chaoticbox dot com> <0FDC0C8A-9C1B-4A06-B0AE-439A9238E702 at divergentmedia dot com> <C2341D88-2A3F-4AAC-B856-85DD57872624 at chaoticbox dot com> <6AEFB6AE-7DBB-4D7A-88A1-E1CE82A7301F at divergentmedia dot com> <143FB87A-75C0-48F9-BEF8-CF70D6B47D4F at chaoticbox dot com> <A4B0A4A5-5B1D-4590-9897-9BA100246363 at divergentmedia dot com> <ACC11895-8913-4871-985D-7A33FFE5A082 at chaoticbox dot com> <B39D23F6-6762-4ABB-AED1-F03ABB7E8865 at divergentmedia dot com> <5B501C07-17C9-4C49-8F38-EF424EBEDDA3 at miensoftware dot com> <C6C526B1-9613-427E-A0EA-63637C6C9F7F at divergentmedia dot com>

On Mar 25, 2006, at 6:37 PM, Mike Woodworth wrote:

lo,

it looks like you've tried hard to optimize this already... lots of loop unraveling. I'll give it a try - probably out drinking tonight, but will look at it tomorrow.

ps: do you have any sample animations that are more complex? i'm already getting 900fps on the morph of this... i'd like to start with something a bit slower - easier to find bottlenecks.

mike

well.... i'm found some problems with my classes assumptions which is goign to force me to change the way i do some stuff, but not to keep you all waiting - the entire calcualtion could be replaced with one function call vDSP has a method for linear interpolation between two vectors.

to give you guys an idea what you can expect - on the runcycle morphe fps went from 900ish to 11,000fps :)

i love veclib

mike
--
Mike Woodworth
mike at divergentmedia dot com


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