On Mar 25, 2006, at 9:12 PM, Lo Saeteurn wrote:
That is great news!
The trimesh data is read/written (from file) in the mmData class.
It makes a copy of the original vertex normals/positions in the
CopyPoints method of the MorphMapMethods module (GetMorphMapData
calls the CopyPoints method), but this is only used in the
Animation Editor (not in the real game) to extract the vertex
positions and normals.
Quesa creates the original trimesh data, I simply grab it and store
it locally so I can directly modify it.
so wait... the playback is similar to what happens in the game, no?
what i'm trying to find is, somewhere after applymorph, the points
memoryblock we just filled in applymorph is copied back to the
trimesh right? or are you editingn it in place?
one more thing - have you looked into compiling this for mach-o? im
having a hard time, because i cant run this is shark.
mike
--
Mike Woodworth
mike at divergentmedia dot com
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