Here are a few questions I have run across as I am adding sounds to
my game. All of the following questions are related to the REALbasic
"Sound" class:
1. When you drag sounds to the project, how do they get stored when
compiled? As is, (like MP3) or as some native sound format for the
platform?
2. Is there a way to preload the sounds that are dragged into the
project? I am getting a noticeable delay the first time any sound is
played. I also tried setting the volume to 0 and then playing it
during the App.Open event, but the volume setting is ignored.
3. Does Sound require QuickTime to be installed on Windows systems?
4. Has anyone developed a SoundManager module which can be used to
adjust global settings like Music Volume, Sound Volume (if OFF the
sounds do not play at all)? If not, what other features would you
like to see in something like this?
5. Is there any way to get the duration of the sound?
Right now I have been using an application called "Audio-In" to
record the sounds from my iSight camera (yes I know it is a bad mic
but my Shure was broken when it was out on loan). Then I take the
sounds into GarageBand to use the FX and to trim the samples. The
only downside to this setup is that I cannot compress or expand the
sample. In fact I have been out of the computer music side of things
for so long that I do not have a copy of Cubase that will run in OS X
and my first time trying out GarageBand was for editing my sounds.
So the summary is that I have no idea what software is currently out
there and so...
6. What software that you guys use for editing samples?
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