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Some Sound Advice?

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Some Sound Advice?
From: Phil M <phil at mobleybros dot com>
Date: Mon, 27 Mar 2006 08:29:18 -0800
Delivered-to: realbasic-games at lists dot realsoftware dot com
Here are a few questions I have run across as I am adding sounds to my game. All of the following questions are related to the REALbasic "Sound" class:

1. When you drag sounds to the project, how do they get stored when compiled? As is, (like MP3) or as some native sound format for the platform?

2. Is there a way to preload the sounds that are dragged into the project? I am getting a noticeable delay the first time any sound is played. I also tried setting the volume to 0 and then playing it during the App.Open event, but the volume setting is ignored.

3.  Does Sound require QuickTime to be installed on Windows systems?

4. Has anyone developed a SoundManager module which can be used to adjust global settings like Music Volume, Sound Volume (if OFF the sounds do not play at all)? If not, what other features would you like to see in something like this?

5.  Is there any way to get the duration of the sound?

Right now I have been using an application called "Audio-In" to record the sounds from my iSight camera (yes I know it is a bad mic but my Shure was broken when it was out on loan). Then I take the sounds into GarageBand to use the FX and to trim the samples. The only downside to this setup is that I cannot compress or expand the sample. In fact I have been out of the computer music side of things for so long that I do not have a copy of Cubase that will run in OS X and my first time trying out GarageBand was for editing my sounds. So the summary is that I have no idea what software is currently out there and so...

6.  What software that you guys use for editing samples?

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