On Mar 27, 2006, at 9:23 AM, Joseph J. Strout wrote:
At 8:29 AM -0800 3/27/06, Phil M wrote:
6. What software that you guys use for editing samples?
For OS X, I recommend Audacity.
Also, for a game, I recommend storing your sounds external to the
app, and loading them at runtime. This makes it very easy to
reference a sound by name in your code, and to change the sounds on
the fly for rapid testing. Sure, it also lets your users change
the sounds easily, but so what? If it enhances their fun, then I
say let them go for it.
For an example, look at pretty much any of the RB games at <http://
www.codenautics.com/>.
For Armageddon, Zombies, and Renegades, most of the sounds were mixed
in Bias Peak Express with a heaping helping of the SFX Machine
plugin. I have since moved to Apple's Soundtrack Pro.
==
Jeff Quan
jquan at mindspring dot com
http://www.geocities.com/jeffqportfolio/
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