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Re: Some Sound Advice?

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Some Sound Advice?
From: Jeff Quan <jquan at mindspring dot com>
Date: Mon, 27 Mar 2006 12:54:19 -0800
Delivered-to: realbasic-games at lists dot realsoftware dot com
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On Mar 27, 2006, at 9:23 AM, Joseph J. Strout wrote:
At 8:29 AM -0800 3/27/06, Phil M wrote:
6.  What software that you guys use for editing samples?

For OS X, I recommend Audacity.

Also, for a game, I recommend storing your sounds external to the app, and loading them at runtime. This makes it very easy to reference a sound by name in your code, and to change the sounds on the fly for rapid testing. Sure, it also lets your users change the sounds easily, but so what? If it enhances their fun, then I say let them go for it.

For an example, look at pretty much any of the RB games at <http:// www.codenautics.com/>.

For Armageddon, Zombies, and Renegades, most of the sounds were mixed in Bias Peak Express with a heaping helping of the SFX Machine plugin. I have since moved to Apple's Soundtrack Pro.



==
Jeff Quan
jquan at mindspring dot com
http://www.geocities.com/jeffqportfolio/

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