> If you're looking for advanced game audio (especially 3D audio) don't
> bother with the built-in classes. Declare out to OpenAL or FMOD instead ...
<snip>
I have an older project declaring to OpenAL. It was sooooo close to working,
but alas I was unable to get it to produce sound properly. If anyone has as
interest in looking it over (Frank?), please let me know off-list.
It follows a tutorial and generates a text file indicating the status of
each call. I have a page here.
http://www.maui.net/~mauitom/openal.html
I'd sure like to see this silly thing work!
--
Thomas C.
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