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Re: Text3D Class (beta) for RB3D

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Text3D Class (beta) for RB3D
From: Lo Saeteurn <realbasic at miensoftware dot com>
Date: Wed, 29 Mar 2006 08:10:58 -0800
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <D3680394-40D3-406E-92B9-DE40DCBB62E0 at miensoftware dot com> <a0620073bc050576daca9 at [10 dot 0 dot 1 dot 2]>
It was initially designed to use the built-in trimesh classes, but I ran into the problem of not being able to add a trimesh into an object3D. The advantage of using an object3d as opposed to a trimesh is the ability to clone. Cloning is useful because I can reuse the same character multiple times without rebuilding it--this is important to dynamically change text with speed.


On Mar 29, 2006, at 7:26 AM, Joseph J. Strout wrote:

At 10:29 PM -0800 3/28/06, Lo Saeteurn wrote:

It uses the PNG Utilities plugin. It also uses Frank's Quesa Wrappers.

Could it be modified to use the new classes in RB2005/6 instead? Since you can now change textures easily on the fly, it seems like it should be...

Best,
- Joe

--

Joseph J. Strout
joe at strout dot net
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