It was initially designed to use the built-in trimesh classes, but I
ran into the problem of not being able to add a trimesh into an
object3D. The advantage of using an object3d as opposed to a trimesh
is the ability to clone. Cloning is useful because I can reuse the
same character multiple times without rebuilding it--this is
important to dynamically change text with speed.
On Mar 29, 2006, at 7:26 AM, Joseph J. Strout wrote:
At 10:29 PM -0800 3/28/06, Lo Saeteurn wrote:
It uses the PNG Utilities plugin. It also uses Frank's Quesa
Wrappers.
Could it be modified to use the new classes in RB2005/6 instead?
Since you can now change textures easily on the fly, it seems like
it should be...
Best,
- Joe
--
Joseph J. Strout
joe at strout dot net
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