Why isn't there a way to add a trimesh to an Object3D? Say if I have
a trimesh and the new text takes more characters than the current
trimesh allows, I would have to create a new trimesh. I can't have
the Text3D inherit a Trimesh because the original would not point to
the new one.
If I use a group (for the Text3D) and add it to the group, things get
a bit messy/confusing with position and orientation since it works in
world coordinates. But adding it to an object3D, I get local
coordinates no matter the object's position and orientation.
These are fair questions. It would certainly be a bit of work when
resizing the text, but on the other hand, it would be faster
(possibly much faster) to render, because you're feeding the system
a single object instead of hundreds.
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