| To: | REALbasic Games <realbasic-games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: Text3D Class (beta) for RB3D |
| From: | "Joseph J. Strout" <joe at strout dot net> |
| Date: | Wed, 29 Mar 2006 20:00:13 -0700 |
| Delivered-to: | realbasic-games at lists dot realsoftware dot com |
| References: | <D3680394-40D3-406E-92B9-DE40DCBB62E0 at miensoftware dot com> <a0620073bc050576daca9 at [10 dot 0 dot 1 dot 2]> <252A1B36-40F5-4F9B-9985-E048B1A1FC72 at miensoftware dot com> <a06200742c050640ea26f at [10 dot 0 dot 1 dot 2]> <453AF528-7F35-4600-8BFE-84786DEE6484 at miensoftware dot com> <a0620074dc050aea91ec3 at [10 dot 0 dot 1 dot 2]> <861BD101-76D8-492C-BEDA-710ABA40678B at miensoftware dot com> |
At 6:39 PM -0800 3/29/06, Lo Saeteurn wrote: Why isn't there a way to add a trimesh to an Object3D? They serve different purposes. A trimesh represents, well, a single trimesh. An Object3D represents multiple sets of arbitrary geometry. Say if I have a trimesh and the new text takes more characters than the current trimesh allows, I would have to create a new trimesh. Why? You can change the mesh however you want, right, right? Best, - Joe -- Joseph J. Strout joe at strout dot net _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
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