I have been working on this text3D class for the past couple of hours
and ran into a problem. I'm using the Trimesh class to create text in
RB3D. I cannot figure out why the texture is not displaying properly.
The UV coords looks correct. In fact, when I set the texture to just
a single character rather than the entire set (and update the UV to
use the entire texture), it shows up perfectly. What this tells me is
that everything is setup properly except the problem has to come from
either the texture or the UV.
So then I thought maybe the UV coords is just messed up, but when I
convert the UV coords to pixels on the original image map and save
that area to an image file, it comes out correctly (capturing a
single character).
I have no idea what is wrong with my code, so could you guys look at
it and help me find what is wrong with it? I am recreating the
classes from scratch.
Download:
http://www.miensoftware.com/files/rb/text3dclasstest.zip
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