| To: | REALbasic Games <realbasic-games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: Help with new Text3D Class |
| From: | Asher Dunn <asher at fireyesoftware dot com> |
| Date: | Fri, 31 Mar 2006 16:24:55 -0500 |
| Delivered-to: | realbasic-games at lists dot realsoftware dot com |
| References: | <E9C9EC72-0D48-4A12-B800-BEFCE0B17415 at miensoftware dot com> <A08DF0DC-7C6B-4C08-85AE-B62637347CEA at miensoftware dot com> |
On Mar 31, 2006, at 1:30 PM, Lo Saeteurn wrote: Well I sort of solved it. For some reason, the V (of the UV) is reversed so 1 minus the value fixes it. I ran into something like that when importing 3DMF models. If I imported a 3DMF model and handed the data to OpenGL, the V coordinate was reversed. -- Asher _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
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