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Re: Help with new Text3D Class

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Help with new Text3D Class
From: Douglas Neale <dneale at w58wmorden dot demon dot co dot uk>
Date: Sat, 1 Apr 2006 09:30:59 +0100
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <E9C9EC72-0D48-4A12-B800-BEFCE0B17415 at miensoftware dot com> <A08DF0DC-7C6B-4C08-85AE-B62637347CEA at miensoftware dot com> <e54c0470da1d7f6587e54fc9c6618e2b at fireyesoftware dot com>
Perhaps it's a bit like the difference between Cartesian co-ordinates used in Maths compared with page co-ordinates used in computer output where the horizontal co-ordinates go the same way but the vertical are reversed, as we plot from the top of the page downwards.




In message <e54c0470da1d7f6587e54fc9c6618e2b at fireyesoftware dot com>, Asher Dunn <asher at fireyesoftware dot com> writes

On Mar 31, 2006, at 1:30 PM, Lo Saeteurn wrote:

Well I sort of solved it. For some reason, the V (of the UV) is reversed so 1 minus the value fixes it.

I ran into something like that when importing 3DMF models. If I imported a 3DMF model and handed the data to OpenGL, the V coordinate was reversed.

-- Asher

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Regards,
Douglas Neale

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