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[ANN] Text3D beta 3 for RB3D

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: [ANN] Text3D beta 3 for RB3D
From: Lo Saeteurn <realbasic at miensoftware dot com>
Date: Sat, 1 Apr 2006 10:56:47 -0800
Delivered-to: realbasic-games at lists dot realsoftware dot com
Text3D Classes (Updated 04/01/2006)
by Lo Saeteurn (lo at miensoftware dot com)
Mien Software
www.miensoftware.com

These classes allow you to easily implement text into your RB3D programs! Sample project file included along with a simple text style generator. Please give me feedback or optimization advise.

Download:
http://www.miensoftware.com/files/rb/text3dclassbeta.zip

Known Issue:
Currently only wraps characters rather than words
-----------------------------------------------------

It is very easy to use: just load all the characters first, then call Text3DManager.build. You can create the Text3D objects like this: myText3D =new Text3D(text as string, [textStyle as TextStyle3D] , [wrapWidth as integer])

Here is how to do multiple styles in one Text3D object:
myText3D.style=Text3DManager.GetTextStyle("myStyleType1")
myText3D.setText "This is one style."+chr(13)
myText3D.style=Text3DManager.GetTextStyle("myStyleType2")
myText3D.append "Here is another style."

Features:
- supports multiple styles (can be mixed using the append method)
- supports multiple lines
- supports text wrapping
- change text dynamically
- overlaying the text onto the screen

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Text3D
Constructors:
Text3D(text as string, textstyle as Text3DStyle, [wrapWidth as integer])
Text3D(text as string, [wrapWidth as integer]) //the default text style will be used

Properties:
Scale as double //the scale in world space
OverlayScale as double //the scale when it is overlayed on the viewer/ screen Left as integer //the x position (in pixels) when it is overlayed on the viewer/screen Top as integer //the y position (in pixels) when it is overlayed on the viewer/screen
Width as integer        //the width (in pixels) of the Text3D object
Height as integer       //the height (in pixels) of the Text3D object
WrapWidth as integer    //the width (in pixels) to wrap to a new line
TextStyle as TextStyle3D //the current style to use when setting or appending new text

Methods:
GetText as string       //returns the text value of the Text3D object
SetText(text as string) //fills the Text3D object with the passed string using the current TextStyle AppendText(text as string) //adds the passed string to the end of the Text3D object using the current TextStyle UpdateOverlay(viewer as Rb3DSpace) //overlays the Text3D object over viewer/screen using its top/left properties

Text3DManager
Methods:
Register(f as folderitem, key as string, StyleName as string) // registers the passed image file into the specified text style with the specified key/character Register(p as picture, key as string, StyleName as string) // registers the passed image into the specified text style with the specified key/character Build() //should be called after registering all the keys and before creating any Text3D object GetTextStyle([styleName as string]) as Text3DStyle //returns the Text3DStyle with the specified name; passing an empty parameter returns the default Text3DStyle SetDefaultStyle(textStyle as Text3DStyle) //sets the passed Text3DStyle as the default text style
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