Is there any way around that transparency issue that makes NULLShader
not work?
I noticed how fast my text3D is without the transparency. Even 10
pages of text runs smoothly on my slow iBook. Does 1-bit alpha
textures suffer from the same issues? If it does not, how do I use 1-
bit alpha textures?
Regards,
Lo Saeteurn
--
Lo Saeteurn
Mien Software
http://www.miensoftware.com
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