At 11:16 AM -0700 4/2/06, Lo Saeteurn wrote:
Is there any way around that transparency issue that makes
NULLShader not work?
That what now?
I noticed how fast my text3D is without the transparency. Even 10
pages of text runs smoothly on my slow iBook. Does 1-bit alpha
textures suffer from the same issues?
What issues? It's true that if you use alpha blending, it's a lot
more work for the renderer; such polygons have to be sorted and
inserted in the right place, which non-transparent ones do not.
Sorting is expensive.
I don't think 1-bit textures cause this.
If it does not, how do I use 1-bit alpha textures?
Just use AddShapePicture instead of AddShapePictureWithMask. Or if
you're building a Material, use a picture with no mask, and with
..Transparent = 1.
Best,
- Joe
--
Joseph J. Strout
joe at strout dot net
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