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Re: Game engine test 2 (now optimized)

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Game engine test 2 (now optimized)
From: Mike Woodworth <mike at divergentmedia dot com>
Date: Mon, 3 Apr 2006 23:58:58 -0400
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <C0570AEB dot 75D9%mauitom at maui dot net> <9736CA3F-67FC-46FB-9372-DC8D8D434441 at miensoftware dot com>
lo, how did you re-add your old code... there was a problem with the way you branched on the existance of normals. if you kept the new logic I had, then i have no idea why... if i remember you were not testing the all possible normal memoryblocks for nil.

mike
--
Mike Woodworth
mike at divergentmedia dot com


On Apr 3, 2006, at 11:51 PM, Lo Saeteurn wrote:

Not sure why you're getting the "Problem while trying to morph, geom has to be the same". Could it be the DSP Mike help me add? Why the inconsistency? Anyone? Anyone else running it under 10.3.9?

Yes, sorry about the dialogs. I meant to change it, but haven't come around to it.



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