I copied and paste only the DSP part of the code. Why does it work on
everyone's system except his?
Are you referring to this (this is what I copied):
if Normals <> nil AND Normals1<>NIL AND Normals2<>NIL then//
vDSP.vintb(Normals1,0,Normals2,0,percent,Normals)
end
vDSP.vintb(Points1,0,Points2,0,percent,points)
Mine was (or would have been if it used DSP):
if Normals = NIL or Normals1=NIL or Normals2=NIL then//
missing normals so morph only the points
vDSP.vintb(Points1,0,Points2,0,percent,points)
else
//normals exist, so morph both
vDSP.vintb(Normals1,0,Normals2,0,percent,Normals)
vDSP.vintb(Points1,0,Points2,0,percent,points)
end if
It is basically the same logic, except yours is more simplified than
what I had. Anyone agree/disagree?
On Apr 3, 2006, at 8:58 PM, Mike Woodworth wrote:
lo, how did you re-add your old code... there was a problem with
the way you branched on the existance of normals. if you kept the
new logic I had, then i have no idea why... if i remember you were
not testing the all possible normal memoryblocks for nil.
mike
--
Mike Woodworth
mike at divergentmedia dot com
On Apr 3, 2006, at 11:51 PM, Lo Saeteurn wrote:
Not sure why you're getting the "Problem while trying to morph,
geom has to be the same". Could it be the DSP Mike help me add?
Why the inconsistency? Anyone? Anyone else running it under 10.3.9?
Yes, sorry about the dialogs. I meant to change it, but haven't
come around to it.
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