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Re: Game engine test 2 (now optimized)

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Game engine test 2 (now optimized)
From: Lo Saeteurn <realbasic at miensoftware dot com>
Date: Mon, 3 Apr 2006 22:35:33 -0700
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <C0570AEB dot 75D9%mauitom at maui dot net> <9736CA3F-67FC-46FB-9372-DC8D8D434441 at miensoftware dot com> <8FBBF71B-A8FC-4D0B-8ED9-EB66EB1AE63B at divergentmedia dot com> <1320868E-B6AA-43AF-ACBE-CCE76BF201C4 at miensoftware dot com> <38C30259-E1A0-4344-A786-081D5C69B8F0 at chaoticbox dot com>
That's sort of what I thought--thanks for the research Frank. Are there ways to do these math for systems that doesn't support DSP (prior to 10.4 and on Windows) without using RB's slow memoryblocks?

On Apr 3, 2006, at 10:23 PM, Frank Condello wrote:

vDSP_vintb requires 10.4 or later: <http://developer.apple.com/ documentation/Performance/Conceptual/vDSP/vDSP_Library.pdf>

Frank.
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On 4-Apr-06, at 12:19 AM, Lo Saeteurn wrote:

I copied and paste only the DSP part of the code. Why does it work on everyone's system except his?

On Apr 3, 2006, at 8:58 PM, Mike Woodworth wrote:

lo, how did you re-add your old code... there was a problem with the way you branched on the existance of normals. if you kept the new logic I had, then i have no idea why... if i remember you were not testing the all possible normal memoryblocks for nil.
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