It is not using RB's trimesh class. There are a few problems with
switching because I need to be able to change shape for to switch
level of details. Any idea how I can do this (addshape from trimesh
would be nice)?
Would using groups be an efficient solution? Since nearly every 3d
object in this game is an animation3D instance, wouldn't it be bad to
make them all group3Ds?
On Apr 4, 2006, at 8:14 AM, Joseph J. Strout wrote:
At 10:35 PM -0700 4/3/06, Lo Saeteurn wrote:
That's sort of what I thought--thanks for the research Frank. Are
there ways to do these math for systems that doesn't support DSP
(prior to 10.4 and on Windows) without using RB's slow memoryblocks?
Have you looked into using VectorList? That should be able to do
it all quite efficiently, except for this bug:
<http://www.realsoftware.com/feedback/viewreport.php?
reportid=orrrkfww>
...which is marked as fixed in 2006r2b5.
Best,
- Joe
--
Joseph J. Strout
joe at strout dot net
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