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Re: Game engine test 2 (now optimized)

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Game engine test 2 (now optimized)
From: Lo Saeteurn <realbasic at miensoftware dot com>
Date: Tue, 4 Apr 2006 15:52:42 -0700
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <C0570AEB dot 75D9%mauitom at maui dot net> <9736CA3F-67FC-46FB-9372-DC8D8D434441 at miensoftware dot com> <8FBBF71B-A8FC-4D0B-8ED9-EB66EB1AE63B at divergentmedia dot com> <1320868E-B6AA-43AF-ACBE-CCE76BF201C4 at miensoftware dot com> <38C30259-E1A0-4344-A786-081D5C69B8F0 at chaoticbox dot com> <5779B808-C630-49C5-B6C7-8E5ECCD6F7EC at miensoftware dot com> <a062007b8c0583d814d43 at [10 dot 0 dot 1 dot 2]> <436B4C27-DD55-4497-AE76-44B636E9C183 at miensoftware dot com> <a062007bbc058402eedf6 at [10 dot 0 dot 1 dot 2]> <626AE1F0-07A2-4575-86CB-DE55030E5689 at miensoftware dot com> <a062007c7c058ae94cdd1 at [10 dot 0 dot 1 dot 2]>
Okay, I'll give it a stab. If I run into any limitations, I'll let you know. But this means that I can't use DSP anymore. If the performance gain isn't that significant, I'll use RB's trimesh.

On Apr 4, 2006, at 4:16 PM, Joseph J. Strout wrote:

At 3:12 PM -0700 4/4/06, Lo Saeteurn wrote:

I thought groups require more processing when rotating and changing position.

Not really. Early on in the days of Rb3D, I made a bit too much about this point. There is a little overhead for groups, but not much -- most likely it will not be anywhere near a bottleneck for a real app. Especially in a case like this, where each group contains only 1 object (or at most, a handful of objects).

When I replace the old trimesh, can I just copy/assign the group3D's current position and orientation to the trimesh?

Yes, that's it exactly.

Best,
- Joe

--

Joseph J. Strout
joe at strout dot net
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