Okay, I'll give it a stab. If I run into any limitations, I'll let
you know. But this means that I can't use DSP anymore. If the
performance gain isn't that significant, I'll use RB's trimesh.
On Apr 4, 2006, at 4:16 PM, Joseph J. Strout wrote:
At 3:12 PM -0700 4/4/06, Lo Saeteurn wrote:
I thought groups require more processing when rotating and
changing position.
Not really. Early on in the days of Rb3D, I made a bit too much
about this point. There is a little overhead for groups, but not
much -- most likely it will not be anywhere near a bottleneck for a
real app. Especially in a case like this, where each group
contains only 1 object (or at most, a handful of objects).
When I replace the old trimesh, can I just copy/assign the
group3D's current position and orientation to the trimesh?
Yes, that's it exactly.
Best,
- Joe
--
Joseph J. Strout
joe at strout dot net
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