| To: | REALbasic Games <realbasic-games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: Quesa 1.8 released |
| From: | Jeff Quan <jquan at mindspring dot com> |
| Date: | Wed, 17 May 2006 14:52:18 -0700 |
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| Delivered-to: | realbasic-games at lists dot realsoftware dot com |
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One thing I've noticed different is that any null-shaded translucent
object will stay null-shaded (and thus brightly lit) no matter how
you move around it. This was highly noticeable problem with the
particle effects in Renegades and Zombies before Quesa 1.8, ie: from
a certain angle, particle effects appeared to grow darker.
Also, the way specular highlights are handled seem different. Null- shaded translucent particles are now more robust, with less chance of the specular highlight giving it away. Highlights on opaque objects might also be more accurately placed, but I haven't tested it enough to be sure. == Jeff Quan jquan at mindspring dot com http://www.geocities.com/jeffqportfolio/ _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
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