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Re: Quesa 1.8 released

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Quesa 1.8 released
From: Jeff Quan <jquan at mindspring dot com>
Date: Wed, 17 May 2006 14:52:18 -0700
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References: <7DEC1584-1504-4186-A0DE-A0F123333861 at mindspring dot com> <413835D2-CF2D-4542-9A94-4C36EDB5F6AD at neuropop dot com>
One thing I've noticed different is that any null-shaded translucent object will stay null-shaded (and thus brightly lit) no matter how you move around it. This was highly noticeable problem with the particle effects in Renegades and Zombies before Quesa 1.8, ie: from a certain angle, particle effects appeared to grow darker.

Also, the way specular highlights are handled seem different. Null- shaded translucent particles are now more robust, with less chance of the specular highlight giving it away. Highlights on opaque objects might also be more accurately placed, but I haven't tested it enough to be sure.

==
Jeff Quan
jquan at mindspring dot com
http://www.geocities.com/jeffqportfolio/

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