hey all,
i'm looking into speeding up an app i'm currently workign on by using
opengl to do the screen drawing. i found asher's opengl declare
library, and i started trying to shoe horn some of the examples i've
found into his example project... but they don't work, and i'm not
sure where to look. the problem is, the code compiles fine, but
nothing is displayed. for someone with so little experience, this
makes for tough debugging. are there any tools out there to help me
try to diagnose the problem? or does opengl fail silently when
trying to load something improperly?
mike
--
Mike Woodworth
mike at divergentmedia dot com
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