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Re: using opengl to draw video

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: using opengl to draw video
From: Mike Woodworth <mike at divergentmedia dot com>
Date: Fri, 28 Apr 2006 18:32:48 -0400
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References: <C074788B-B53E-4021-99F6-FBCF2551C911 at divergentmedia dot com> <9C8116B1-88F3-4580-BB7C-DB4A4B4BE2B2 at sqlabs dot net>
i just looked at it, but i'm not sure what the advantage over straight declares are... whats the video mode class mentioned in the readme?

mike
--
Mike Woodworth
mike at divergentmedia dot com



On May 30, 2006, at 6:12 PM, Marco Bambini wrote:

You could also give a try to my alpha version:
http://www.sqlabs.net/openglplugin.php

Regards,
---
Marco Bambini
http://www.sqlabs.net
http://www.sqlabs.net/blog/



On Apr 28, 2006, at 11:24 PM, Mike Woodworth wrote:

hey all,

i'm looking into speeding up an app i'm currently workign on by using opengl to do the screen drawing. i found asher's opengl declare library, and i started trying to shoe horn some of the examples i've found into his example project... but they don't work, and i'm not sure where to look. the problem is, the code compiles fine, but nothing is displayed. for someone with so little experience, this makes for tough debugging. are there any tools out there to help me try to diagnose the problem? or does opengl fail silently when trying to load something improperly?

mike
--
Mike Woodworth
mike at divergentmedia dot com



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