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using opengl to filter texture?

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: using opengl to filter texture?
From: Mike Woodworth <mike at divergentmedia dot com>
Date: Wed, 31 May 2006 13:48:54 -0400
Delivered-to: listarchive at realsoftware dot com
Delivered-to: realbasic-games at lists dot realsoftware dot com
so,

i've made great progress with the help of glgeterror() and a few online tutorials. i now have opengl drawing my gworld to an opengl scene. now i'd like to extend this to allow me to filter the texture before displaying it - ie: lighten, darken, change hue, and contrast. is this done via shaders? what should i search for, where do i start? can it be done in rb?

mike
--
Mike Woodworth
mike at divergentmedia dot com



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