| To: | REALbasic Games <realbasic-games at lists dot realsoftware dot com> |
|---|---|
| Subject: | using opengl to filter texture? |
| From: | Mike Woodworth <mike at divergentmedia dot com> |
| Date: | Wed, 31 May 2006 13:48:54 -0400 |
| Delivered-to: | listarchive at realsoftware dot com |
| Delivered-to: | realbasic-games at lists dot realsoftware dot com |
so,i've made great progress with the help of glgeterror() and a few online tutorials. i now have opengl drawing my gworld to an opengl scene. now i'd like to extend this to allow me to filter the texture before displaying it - ie: lighten, darken, change hue, and contrast. is this done via shaders? what should i search for, where do i start? can it be done in rb? mike -- Mike Woodworth mike at divergentmedia dot com _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
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