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Re: using opengl to draw video

To: <realbasic-games at lists dot realsoftware dot com>
Subject: Re: using opengl to draw video
From: Thomas Cunningham <mauitom at maui dot net>
Date: Wed, 31 May 2006 17:04:18 -1000
Delivered-to: listarchive at realsoftware dot com
Delivered-to: realbasic-games at lists dot realsoftware dot com
Mike,
 
> well, it seems that i did have one error, but fixing it doesn't =20
> replace the boring black screen with anything more intentional.  =20
> guess i need to dig around more, maybe start with a simpler goal, and =20=
> work my way up to video... though i was hoping not to have to delve =20
> too deeply into opengl in this process.

My experience has been that you do have to delve in to OGL to use it. I too
have declares and modules like Asher's. They are mostly the same, except the
occasional calls that work with memoryblocks and integers. I'd start with
getting the *hello world* equivalent in OGL, the spinning triangle working
first.

Feel free to contact me off list is you want me to hunt around in the
project you currently have, I might be able to help.

--
Thomas C.

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