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Re: more brain picking...

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: more brain picking...
From: Asher Dunn <asher at fireyesoftware dot com>
Date: Thu, 1 Jun 2006 00:10:22 -0400
Delivered-to: listarchive at realsoftware dot com
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <2FF996BD-6E7B-4E03-B63A-A2C5959C1FB3 at divergentmedia dot com>

On May 31, 2006, at 11:15 PM, Mike Woodworth wrote:

other questions: i just realized my video frame is backwards, is it possible i've attached the texture backwards? or am i looking at it from the behind?

OpenGL coordinates are bottom-left based, so you have to flip the Y axis from what you'd think in RB.

eventually it crashes by spawning a few thousand threads all waiting on mpqueues. anyone seen this problem with opengl? seems to only happen if i keep swapping out the texture with glTexSubImage2D... if i set the texture once then it'll run for hours. do i need to dispose of the old one before i add the new one?

Hmm, shouldn't have to, unless you're allocating new memory every time. Try using glTexImage2D instead maybe, if you're changing the entire texture?

Asher

-------------------------
Asher Dunn
Head Developer, Fireye Software
http://www.fireyesoftware.com/
AIM, Yahoo, MSN: crazedglkid


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