On May 31, 2006, at 11:15 PM, Mike Woodworth wrote:
other questions: i just realized my video frame is backwards, is it
possible i've attached the texture backwards? or am i looking at it
from the behind?
OpenGL coordinates are bottom-left based, so you have to flip the Y
axis from what you'd think in RB.
eventually it crashes by spawning a few thousand threads all waiting
on mpqueues. anyone seen this problem with opengl? seems to only
happen if i keep swapping out the texture with glTexSubImage2D... if i
set the texture once then it'll run for hours. do i need to dispose
of the old one before i add the new one?
Hmm, shouldn't have to, unless you're allocating new memory every time.
Try using glTexImage2D instead maybe, if you're changing the entire
texture?
Asher
-------------------------
Asher Dunn
Head Developer, Fireye Software
http://www.fireyesoftware.com/
AIM, Yahoo, MSN: crazedglkid
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