On Jun 1, 2006, at 12:10 AM, Asher Dunn wrote:
On May 31, 2006, at 11:15 PM, Mike Woodworth wrote:
other questions: i just realized my video frame is backwards, is
it possible i've attached the texture backwards? or am i looking
at it from the behind?
OpenGL coordinates are bottom-left based, so you have to flip the Y
axis from what you'd think in RB.
hmm, my frame is backward left to right.
eventually it crashes by spawning a few thousand threads all
waiting on mpqueues. anyone seen this problem with opengl? seems
to only happen if i keep swapping out the texture with
glTexSubImage2D... if i set the texture once then it'll run for
hours. do i need to dispose of the old one before i add the new one?
Hmm, shouldn't have to, unless you're allocating new memory every
time. Try using glTexImage2D instead maybe, if you're changing the
entire texture?
figured that one out... apparently 30mb a frame is too much to
leak :) and of course it was in the video stuff i know cold - too
quick to blame the code i dont really understand :)
mike
--
Mike Woodworth
mike at divergentmedia dot com
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