On 12 Jul 2006, at 18:15, joe at strout dot net wrote:
On Jul 12, 2006, at 15:20 UTC, Franco Vaccari wrote:
What do you mean exactly by "yet"? That it's a matter of being too
quick in using the RB3Dspace after making it visible?
Yes; visibility changes (to controls in general) may not actually
take place until the next time through the event loop.
Ok. I'll also try to position the RB3Dspace off the window and see if
it works.
It does not (as noted above).
Oops, sorry for overlooking... So the only bug in this story is that
it shouldn't crash with FindPoint but exit in a more gracefully way.
Nothing can be done about visibility, correct?
Thanks
Franco
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Date: Thu, 13 Jul 2006 08:10:23 -0600
From: joe at strout dot net
To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
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Subject: Re: RB3D visibility and crash
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On Jul 13, 2006, at 06:29 UTC, Franco Vaccari wrote:
Oops, sorry for overlooking... So the only bug in this story is that
it shouldn't crash with FindPoint but exit in a more gracefully way.
That sounds right to me.
Nothing can be done about visibility, correct?
Well, it's conceivable that something could be done at some level, but it's
decidedly nontrivial (or at least, nonobvious to me).
Best,
- Joe
--
Joe Strout -- joe at strout dot net
Verified Express, LLC "Making the Internet a Better Place"
http://www.verex.com/
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