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Re: RB3D visibility and crash

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: RB3D visibility and crash
From: Franco Vaccari <vaccari at dst dot units dot it>
Date: Thu, 13 Jul 2006 18:39:06 +0200
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Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <20060713141023 dot 81DB2EB6EE at swarthymail-a2 dot dreamhost dot com>

On 13 Jul 2006, at 16:10, joe at strout dot net wrote:

On Jul 13, 2006, at 06:29 UTC, Franco Vaccari wrote:

Oops, sorry for overlooking... So the only bug in this story is that
it shouldn't crash with FindPoint but exit in a more gracefully way.

That sounds right to me.

Just added:

<http://www.realsoftware.com/feedback/viewreport.php?reportid=focqoiru>


Nothing can be done about visibility, correct?

Well, it's conceivable that something could be done at some level, but it's decidedly nontrivial (or at least, nonobvious to me).

There was an old feedback report on the visibility issue. I just added myself attaching a project that shows that not even playing with the .visible property is required to show the problem. Just place a RB3Dspace on a tab of a tabPanel control (or pagePanel), and it will show up on all tabs.

<http://www.realsoftware.com/feedback/viewreport.php?reportid=bfesjmxz>

Apparently a workaround exists, but it doesn't work when the RB3Dspace is placed on a tabPanel (two more projects attached)

Ciao

Franco


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