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Re: RB3D visibility and crash

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: RB3D visibility and crash
From: Asher Dunn <asher at fireyesoftware dot com>
Date: Thu, 13 Jul 2006 16:15:10 -0400
Delivered-to: listarchive at realsoftware dot com
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <20060712141203 dot 07240EB6F3 at swarthymail-a2 dot dreamhost dot com>

On Jul 12, 2006, at 10:12 AM, joe at strout dot net wrote:

Yes, at least on the Mac. Once an OpenGL context is created on a window, it doesn't seem to want to let go of that window. Under the hood, Rb3D is telling the OpenGL context to go away, but it refuses to do so. Nor will it accept being told to move off the window (in case you were going try that next).

OpenGL can do both of those easily. I don't know what Rb3D is doing, but it is possible :-)

Asher

-------------------------
Asher Dunn
Head Developer, Fireye Software
http://www.fireyesoftware.com/
AIM, Yahoo, MSN: crazedglkid


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