On Jul 12, 2006, at 10:12 AM, joe at strout dot net wrote:
Yes, at least on the Mac. Once an OpenGL context is created on a
window, it doesn't seem to want to let go of that window. Under the
hood, Rb3D is telling the OpenGL context to go away, but it refuses to
do so. Nor will it accept being told to move off the window (in case
you were going try that next).
OpenGL can do both of those easily. I don't know what Rb3D is doing,
but it is possible :-)
Asher
-------------------------
Asher Dunn
Head Developer, Fireye Software
http://www.fireyesoftware.com/
AIM, Yahoo, MSN: crazedglkid
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