| To: | REALbasic Games <realbasic-games at lists dot realsoftware dot com> |
|---|---|
| Subject: | Re: Help with 3D collision detection |
| From: | Lo Saeteurn <realbasic at miensoftware dot com> |
| Date: | Tue, 8 Aug 2006 22:03:16 -0700 |
| Delivered-to: | listarchive at realsoftware dot com |
| Delivered-to: | realbasic-games at lists dot realsoftware dot com |
| References: | <F57CD527-8402-4628-8C79-00B7B7890273 at miensoftware dot com> <AD78482E-DF58-4368-8EB6-F91255F393F8 at chaoticbox dot com> |
Thanks Frank. It looks very clear with all the illustrations and such. On Aug 8, 2006, at 9:37 PM, Frank Condello wrote: This PDF is one of the clearer examples I've come across: <http:// www.peroxide.dk/papers/collision/collision.pdf>. Stair climbing is basically automatic when using this technique, and ellipses are flexible volumes - nearly as good as cylinders, but use way cheaper math. _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html> |
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