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Re: Help with 3D collision detection

To: REALbasic Games <realbasic-games at lists dot realsoftware dot com>
Subject: Re: Help with 3D collision detection
From: Lo Saeteurn <realbasic at miensoftware dot com>
Date: Tue, 8 Aug 2006 22:03:16 -0700
Delivered-to: listarchive at realsoftware dot com
Delivered-to: realbasic-games at lists dot realsoftware dot com
References: <F57CD527-8402-4628-8C79-00B7B7890273 at miensoftware dot com> <AD78482E-DF58-4368-8EB6-F91255F393F8 at chaoticbox dot com>
Thanks Frank. It looks very clear with all the illustrations and such.

On Aug 8, 2006, at 9:37 PM, Frank Condello wrote:

This PDF is one of the clearer examples I've come across: <http:// www.peroxide.dk/papers/collision/collision.pdf>. Stair climbing is basically automatic when using this technique, and ellipses are flexible volumes - nearly as good as cylinders, but use way cheaper math.
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