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[ANN] Microsoft Flight Simulator FSUIPC SDK for RealBasic

To: REALbasic NUG <realbasic-nug at lists dot realsoftware dot com>, realbasic-games at lists dot realsoftware dot com
Subject: [ANN] Microsoft Flight Simulator FSUIPC SDK for RealBasic
From: Rafael Vallejo <rafael dot vallejo at gmail dot com>
Date: Wed, 09 Aug 2006 14:54:44 -0500
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Organization: www.goldwaresoft.com
References: <20060720120120 dot 7F48B139FBD4 at lists dot realsoftware dot com> <F9287FC4-5CE9-4DBD-9E18-CB52B14E298C at elfdata dot com> <fed2e2560607201239h2f8fc64bh2a49c8bfefa2863a at mail dot gmail dot com> <F24723B6-8FCC-4541-A36B-D92AA863D08F at realsoftware dot com>
I'm pleased to announce the availability of a port of FSUIPC SDK for RealBasic, it was developed using RealBasic 2006 R1 older versions may not work (not really shure).

This is available at no charge, to downlaod the SDK, sorce files, sample and readmes follow this link

http://forums.simflight.com/viewtopic.php?t=54654&sid=249964bacd897c18df8e4c1de45ff80b


Enjoy

--
Rafael Vallejo S
http://www.goldwaresoft.com


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From  Wed 9 Aug 2006 20:52:29 -0600
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Date: Wed, 9 Aug 2006 20:52:29 -0600
From: joe at strout dot net
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Subject: Project idea: SimEarth-inspired open-source game
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Is anyone else here old enough to remember SimEarth?  For those who are not, or 
who are and want a walk down memory lane, check out:

  <http://en.wikipedia.org/wiki/SimEarth>

I've been thinking about teaching my son some natural history, and SimEarth 
would be a great educational tool -- but of course it hasn't been made in ages, 
and probably wouldn't run on modern Macs even if I could dig up the box.  So I 
went looking for an open-source clone -- lots of popular games have them -- but 
to my surprise, there seems to be none.

This makes me wonder if it would make a good RB community project.  I don't 
think it would be terribly difficult, coding-wise.  The challenge would be in 
getting the simulation balanced and workable, and in developing scenarios that 
are fun to play.

One problem with the original was that, when everything was going well, there 
was little to do but watch.  This is rather unlike the more popular SimCity, 
where you were constantly zoning and manually building public works (roads, 
parks, and utilities).  That's a tough issue in this case -- a real planet does 
take care of itself, but that's dull, so we'd want to come up with plausible 
ways for the player to stay involved.

Anyway, I really can't take charge of such a project (no, really, I'm not 
kidding this time), but thought I'd throw it out there to see if it catches 
anyone's fancy.

Best,
- Joe


--
Joe Strout -- joe at strout dot net
Verified Express, LLC     "Making the Internet a Better Place"
http://www.verex.com/

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