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SuperSpriteSurface 2.0: Preview of Behaviors & Mouse Interaction

To: REALbasic Games <REALbasic-Games at lists dot realsoftware dot com>
Subject: SuperSpriteSurface 2.0: Preview of Behaviors & Mouse Interaction
From: John Balestrieri <mrjohn at tinrocket dot com>
Date: Tue, 22 Aug 2006 21:40:20 -0400
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Delivered-to: listarchive at realsoftware dot com
Delivered-to: REALbasic-Games at lists dot realsoftware dot com
Hi Folks,

I just wanted to post a note saying that SuperSpriteSurface is alive and well. Tonight I've posted a preview page & movie showing two of the new features:

<http://www.tinrocket.com/software/superspritesurface/news/00226/>

An excerpt from the description:
Among the new features added to version 2.0 are mouse events for SuperSprite objects and the SuperSpriteSurface control. This includes MouseDown, MouseDrag, & MouseUp, & built-in double-click support.

SuperSpriteSurface 2.0 also supports the concept of behavior objects---reusable objects that you can attach to any SuperSprite. Behaviors receive copies of the same events that SuperSprite objects receive; they alter the SuperSprite object they are attached to in some way. Example behavior could be motion or physics based, such as calculating the trajectory of a mass and handling collision with other masses--or even mouse event based: controlling the behavior of an object when it is clicked or dragged.
Thanks,

John Balestrieri
Tinrocket, LLC
www.tinrocket.com

(More information about SuperSpriteSurface in general can be found here: <http://www.tinrocket.com/software/superspritesurface/>)

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